AI Insights · Timothy · October 2024
Top 5 Hypercasual Games on Android in Africa, Q3 2024
Explore the performance trends of the top 5 hypercasual games on Android in Africa during Q3 2024, highlighting downloads, revenue, and active users.
In the third quarter of 2024, several hypercasual games stood out on the Android platform in Africa. These games demonstrated varying performance metrics in terms of downloads, revenue, and active users, as reported by Sensor Tower.
Manage Supermarket Simulator by Zego Global Pte had a notable fluctuation in weekly downloads, starting strong at approximately 366K in early July and experiencing a steady decline to just under 10K by the end of September. Its weekly revenue peaked at $190 in early July, gradually decreasing to $14 by the end of the quarter. Active users also saw a significant drop from 767K to 549K over the same period.
Block Blast! from Hungry Studio maintained a consistent performance in terms of downloads, with figures hovering around 200K weekly, except for a notable increase to 232K in late August. The game did not generate any weekly revenue during this period. Active user numbers remained relatively stable, starting at 985K and ending at 939K.
Sporcle Party: Social Trivia by Sporcle, Inc experienced a steady increase in downloads throughout the quarter, rising from around 24K in early July to nearly 294K by the end of September. Active users followed a similar upward trend, starting at 36K and reaching 637K by the quarter's end.
My Supermarket Simulator 3D from Game District LLC showed an impressive growth in downloads, beginning with 17K in mid-July and peaking at over 306K in late August. The game's weekly revenue also showed an upward trend, reaching $515 by the end of September. Active users increased from 17K to 364K during the quarter.
Rollance: Adventure Balls by CASUAL AZUR GAMES had fluctuating download numbers, with a peak of 302K in early August and a decline to 57K by the end of September. Revenue remained minimal throughout the quarter, reaching a maximum of $5 in mid-July. Active users saw a decline from 285K at the start of the quarter to 145K by the end.
For more insights and detailed analytics on these games, visit Sensor Tower.